
[activision.com]

Will Wright's army of simulation games has changed the face of PC gaming over the years, but few games have had the impact of The Sims, which he unleashed back in 2000. Being the top-selling PC franchise of all time and having amazing longevity (The Sims 2 and its expansions are consistently at the top of PC software charts every year), it has now passed another milestone, as EA announced yesterday that the game has sold over 100 million units.
Rod Humble, Head of Studio for the Sims Label, had this to say:
"At this milestone, we want to thank players of The Sims everywhere for making The Sims such a worldwide phenomenon. The Sims has been an interactive experience for people around the globe to explore their passion for creativity and we're thrilled to be a part of that. From building houses and relationships, from first kisses to a toddler's first step, from kitchen fires - and even visits from ghosts, players have told more than 100 million unique and fun stories!"
[ea.com]
Rumors stating that Mario Kart Wii suffers from the same disc-reading errors as Super Smash Bros. Brawl have been denied by Nintendo, who told Eurogamer that they haven't heard anything about the problem. Nintendo also told Eurogamer that the same rumors' claims that Mario Kart Wii is on a dual-layered disc are also false, as the game is on a single-layered disc.
[eurogamer.net]

Amidst the circulating rumors, Sega has announced that Sonic Unleashed is in development for the PS2, Wii, Xbox 360 and the Playstation 3. The title will utilize a unique "Hedgehog Engine" and is set for release later this year.
"By combining rich and vibrant scenery with dynamic viewpoints Sonic Unleashed will provide an immersive 3D experience whilst keeping alive the 2D gameplay elements and fantastic worlds that Sonic fans know and love" says Gary Knight, European Marketing Director for Sega Europe.
Hit the jump to view more images.
[1up.com]
Konami confirmed this morning that the company has shipped three new games nationwide, headlined by Metal Gear Solid: The Essential Collection for the PlayStation 2.
The collection retails for $29.99 and includes the original PlayStation's Metal Gear Solid (as a PS2 disc), MGS2, and MGS3 with package artwork by series artist Yoji Shinkawa. You can view order details here if you're interested.
And remember, ladies: it's not a game, it's a "lifestyle accessory". I'm going to keep that in mind any time I buy anything. Diary Girl retails for the standard $29.99.
And finally, add Lost in Blue 3 for the Nintendo DS to the list.
Lost in Blue 3 also retails for $29.99.
For those of us who already own a PlayStation 3 but would still like a nifty Metal Gear Solid 4: Guns of the Patriots bonus, Konami is launching a pre-sell program in April that'll include a Metal Gear Saga 2.0 DVD. The DVD features character biographies, trailers, a 20th Anniversary special, and a code for accessing the Metal Gear Online beta test.
The game includes the Metal Gear Online "starter pack" that allows for up to 16-player matches and is set to ship on June 12, 2008.
If you don't yet own a PlayStation 3, Konami has also teamed up with Sony for an MGS4 console bundle (MSRP $499) that includes the 80GB unit, a Dualshock 3 controller, and the game.
As an aside, I have no idea what this image means.

NIS America has announced that Disgaea 3 is scheduled for release sometime this summer for the Playstation 3. The company has stated the game "makes a bold new step towards the next generation console with a whole new cast, story and game system."
Those that wish to visit the official site can do so here.
[1up.com]

This should be replacing the not-so-popular Motorstorm bundle, and considering the price, game, and DualShock 3 controller (at last), this is actually a pretty decent bargain. Yes, a $500 bargain.
[ign.com]

Microsoft and Epic Games has officially announced, in their keynote speech at this year's GDC event, that Gears of War 2 is slated for a November 2008 release for the Xbox 360.
Check out the teaser trailer after the jump.
[joystiq.com]

Kneel. Place hands on either side of the ceramic-like object. Wait. A sudden urge takes you, spewing the remains of a previous ingestion. You glance at what was just created; between the remains of what were once good ideas you see those extra things you tacked on that seemed like a quick fix at the time but ultimately caused their own regurgitation. You lament at the pain you caused yourself, but deep down you can feel that the pain is still there.
So what have you been eating? Or in this case, what have various developers been feeding the ceramic bowl in question, the Wii? Their own regurgitation, that's what - and a little bit of Nintendo's own leftovers for good measure. The Wii is the one that's sick, suffering from delirious spells of minigame collections, shoddy ports, forced motion control schemes, and God knows what else.
A little examination is in order. Five case studies have been prepared, each a different opinion of how Wii software appears. Some of it isn't too pretty – but fear not, we might even discover a cure. So lean back, relax, and try not to throw that Wii remote into the tv.
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